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Genre Plateform Engine Language Dev. Time
AI Interaction PC Unity3D C# October 2013 - March 2014

Experimental student video game set in a retro-futuristic universe.

The player is stuck on an abandoned shuttle lost in space with the ship’s AI as only companion. Every interaction with the environment (opening doors, switching lights, activating life support system, etc.) has to be done by talking to the AI.

The AI has a personality of its own and develops an attitude toward the player that will influence its willingness to cooperate. The protagonist’s only hope of ever returning to Earth alive is fixing the ship and getting to the bottom of what happened to its crew.

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